Vulkan has been released!

Yesterday, February 16th, the Khronos Group released Vulkan, which is a graphics and compute API for the GPU. To some extend it is the successor of OpenGL, though Vulkan will not replace OpenGL. The Vulkan API is designed to eliminate most of the complexity and overhead that is required to implement the OpenGL API. Furthermore, Vulkan has much better support for multi-threading, which allows you to distribute your rendering calls over multiple CPU cores. If you care a lot about performance, you should definitely check it out. Otherwise, stick to OpenGL, because Vulkan is (supposedly) much harder to use.

Update: I have a Fermi GPU, which is Vulkan capable, but it seems that NVIDIA will not be providing Vulkan drivers for Fermi GPUs. This means that I won’t be trying to use Vulkan for the time being.

 

Advertisements

2 thoughts on “Vulkan has been released!

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s